When you are preoccupied by an action and press a button, the input is buffered. Generally speaking, whenever Nana is not within close range, her AI kicks in and does actions in a fairly predictable manner. You control Popo as you would a normal character, and when close to him, Nana performs moves with a roughly 1/10th of a second delay, as if the input was issued a bit late to her. While the above answer is correct, for the curious here's a more technical answer on how to control the secondary Climber:Īssuming that Popo is the lead and you want to control Nana.
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